﻿using System;

namespace EditMode
{
    /// <summary>
    /// Player Lip-sync Mouth shape IDs used inside the edit structure.
    /// </summary>
    public enum MouthShape : uint
    {
        通常 = 0x0E,
        あ = 0x00,
        い = 0x10,
        う = 0x11,
        え = 0x01,
        お = 0x02,
        驚き = 0x03,
        への字 = 0x0A,
        への字_小 = 0x15,
        微笑み = 0x0B,
        にやけ = 0x0C,
        CHU = 0x0D,
        歯見せ = 0x13,
        歯見せダウン = 0x14,
        へらへら = 0x16,
        呆れ = 0x12,
        叫び = 0x19,
        絶叫 = 0x1A,
        もぐもぐ = 0x17,
        笑い = 0x1B,
        ネコ = 0x18,
        ニュートラル = 0x1C,
        あはは = 0x04,
        えへへ = 0x05,
        おお = 0x06,
        んふふ = 0x08,
        びっくり = 0x07,
        いぃー = 0x1D,
        ぽかーん = 0x1E,
        にょほほ = 0x1F,
    }
}
